LiveScan3D is a system designed for real time 3D reconstruction using multiple Azure Kinect or Kinect v2 depth sensors simultaneously at real time speed.
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2020-08-23 12:47:06 +01:00
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LiveScanClient Updated visual studio version, removed commented-out code 2020-08-23 12:12:46 +01:00
LiveScanPlayer Modified the .ply file reader in LiveScanPlayer to allow for reading .ply files saved by meshlab. 2018-07-05 22:23:40 +02:00
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src Fixed a bug where the client would crash when the settings window on the server opens. 2017-05-14 10:31:34 +02:00
.gitattributes Initial commit to add default .gitIgnore and .gitAttribute files. 2015-10-15 17:06:56 +02:00
.gitignore Calibration now gets saved and loaded to a file on the client side. 2017-01-17 19:04:45 +01:00
LICENSE Calibration now gets saved and loaded to a file on the client side. 2017-01-17 19:04:45 +01:00
LiveScan.sln Moved to Visual Studio 2015, OpenCV 3.2.0, x64 2017-02-28 11:30:27 +01:00
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test1.ply Initial commit 2015-10-15 17:07:34 +02:00
test2.ply Initial commit 2015-10-15 17:07:34 +02:00

LiveScan3D

LiveScan3D is a system designed for real time 3D reconstruction using multiple AzureKinect or Kinect v2 depth sensors simultaneously at real time speed. The code for working with Kinect v2 is in the master branch, and the v1.x.x releases. If you want to work with Azure Kinect please use the appropriately named branch.

For both sensors the produced 3D reconstruction is in the form of a coloured point cloud, with points from all of the Kinects placed in the same coordinate system. The point cloud stream can be visualized, recorded or streamed to a HoloLens or any Unity application. The code for streaming to Unity and HoloLens is available in the LiveScan3D-Hololens repository.

Possible use scenarios of the system include:

  • capturing an object’s 3D structure from multiple viewpoints simultaneously,
  • capturing a “panoramic” 3D structure of a scene (extending the field of view of one sensor by using many),
  • streaming the reconstructed point cloud to a remote location,
  • increasing the density of a point cloud captured by a single sensor, by having multiple sensors capture the same scene.

You will also find a short presentation of LiveScan3D in the video below (click to go to YouTube): YouTube link

In our system each sensor is governed by a separate instance of a client app, which is connected to a server. The client apps can either run on separate machines or all on the same machine (only for Azure Kinect). The server allows the user to perform calibration, filtering, synchronized frame capture, and to visualize the acquired point cloud live.

How to use it

To start working with our software you will need a Windows machine with and at least a single Kinect device. You can either build LiveScan3D from source, for which you will need Visual Studio 2019, or you can download the binary release. Both the binary and source distributions contain a manual (in the docs directory) which contains the steps necessary to start working with our software (it won't take more than a couple of minutes to set up).

Where to get help

If you have any problems feel free to contact us: Marek Kowalski m.kowalski@ire.pw.edu.pl, Jacek Naruniec j.naruniec@ire.pw.edu.pl. We usually answer emails quickly (our timezone is CET).

For details regarding the methods used in LiveScan3D you can take a look at our article: LiveScan3D: A Fast and Inexpensive 3D Data Acquisition System for Multiple Kinect v2 Sensors.

Licensing

While all of our code is licensed under the MIT license, the 3rd party libraries have different licenses:

If you use this software in your research, then please use the following citation:

Kowalski, M.; Naruniec, J.; Daniluk, M.: "LiveScan3D: A Fast and Inexpensive 3D Data Acquisition System for Multiple Kinect v2 Sensors". in 3D Vision (3DV), 2015 International Conference on, Lyon, France, 2015

Authors