Runtime Audio Importer plugin for Unreal Engine 4. Currently supports the following formats: mp3, wav, flac. Without any external dependencies. https://www.unrealengine.com/marketplace/product/runtime-audio-importer/
  • C++ 97.6%
  • C# 2.4%
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2021-03-06 19:03:12 -05:00
image Global update: full working with compressed formats, pre-importing audio files and much more. Check the updated documentation. 2021-03-04 17:06:21 +01:00
RuntimeAudioImporter Running older project; tired of editor complaints 2021-03-06 19:03:12 -05:00
LICENSE Change date 2021-02-16 21:19:33 +01:00
README.md Global update: full working with compressed formats, pre-importing audio files and much more. Check the updated documentation. 2021-03-04 17:06:21 +01:00

GitHub

RuntimeAudioImporter

Open-source plugin to import audio files of MP3, WAV and FLAC formats into the game at runtime. It's easy to use in both C++ and Blueprints. Plugin does not require any static libraries and external dependencies.

Runtime Audio Importer Unreal Engine Plugin Logo

Features

  • Low library size (≈ 1 mb)
  • Fast transcoding speed (≈ 200-900 ms)
  • Supported for major audio formats: MP3, WAV and FLAC
  • Automatic detection of audio format (by extension)
  • System for obtaining transcoding status for error detection
  • No any static libraries and external dependencies
  • Support for all available devices (tested on Windows and Android, but there are no restrictions to work on other devices)

Documentation

Click on the following link to view the documentation - https://unreal.blog/runtime-audio-importer

Additional information

The in-memory audio transcoding operation is based on dr_libs.

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